LATEST NEWS

September 17, 2017

This past week the goal was to start a new game to use in testing two new distribution channels for HTML5 games I discovered. I got off to a slow start due to trying to figure out a short game that had Adventure/RPG elements to it. I thought of several games that had these elements in them but none of the games were short. Next I tried to convert to the HMTL5 platform an older game I already created and released but this was not successful because the game engine I used to create it with did not have a plug-in for each of the two distribution channels and it was too much work to create one myself. I finally decided to create a short casual game that has no Adventure/RPG elements in it. After I finally made this decision and decided what the central theme of the game would be I was stunned at how quickly I made most of the game. With only one real day of working on it the game is about 75% complete. I have tentatively named the game Rapid Match (this may change before the game is released) and it is a casual game designed to be played in a less then 10 minutes for those times when you are looking for something to spend a few minutes with.

It is very possible to expand Rapid Match into something bigger by adding more features (which will add to the average game play time) and if I do this my goal for next week will simply be to get as many features added as possible. If I do not expand it with new features my goal for next week will be to finish it and have it ready for publication.

Jason

To contact me send me an email to jason@bluefiregames.com.