OLD NEWS 2017

October 8, 2017

This past week I completed the first 12 levels (of a total of 24 levels) of Section 6 for GEM COLLECTOR. Section 6 should be released sometime this month (October 2017) and that will finish the final Section of GEM COLLECTOR totally completing the game. This will result in a total of 144 levels for GEM COLLECTOR and considering each level can be played multiple times that makes it the largest game I have created thus far. I will be raising the price from &3.00 to $4.00 when Section 6 is released so now would be a good time to purchase it before the price goes up.

I also got a stubborn streak and did not want to have to recreate Rapid Match. As a result I done some more work on it and managed to find a work around for the bug in the game engine. All I need to finish Rapid Match now is to get the artwork, sound effects and music and it will be done. I will probably wait until after I release Section 6 of GEM COLLECTOR before I release Rapid Match which will probably result in Rapid Match being released late October 2017 or November 2017. I also think I will changed the name of it from Rapid Match to something else. I also still plan on using Phaser 3 for most of my future HTML5 games but I need to wait for it to get better documentation before I can do that.

Next week the goal will be to simply finish Section 6 of GEM COLLECTOR and have it ready to be released. Any extra work I do on Rapid Match is a bonus.

October 1, 2017

This past week was a very frustrating week as far as game development went. The big problem was that when I was putting the final touches on my latest game (called Rapid Match) I discovered a major bug in the engine I was using to create the game with. I could not find a solution for it and as a result I was unable to finish the game.

This got me to thinking about my selection of tools that I use to create games with. Two of the tools I use a lot are currently being replaced with new updated versions of the same tools but I do not plan on purchasing the new updated tools because one is too expensive and the other is only available as a subscription (an I do not like subscriptions). As a result I have decided to create all future casual games (everything that is not a RPG/Adventure, First Person Shooter, Tactical War Game, etc…) for the HTML5 platform with one framework designed specifically for HTML5 (which is Phaser 3). Phaser 3 is open source (free), new and showing great potential. I hope to also be able to export games created with Phaser 3 to other mobile platforms as well (if not I might make some changes later). In addition to Phaser 3 I will also use some specialty engines to create more complex games (the afore mentioned RPG/Adventure, First Person Shooters, etc…). Specialty engines that were specifically created for these types of games.

As to the next game I will be creating I would like to redo Rapid Match but I also need to create and release Section 6 of GEM COLLECTOR this month (October 2017). I will probably start Section 6 of GEM COLLECTOR as my primary goal and keep Rapid Match as a secondary goal because I still want to test the new HTML5 distribution channels.

September 24, 2017

I am going to keep this update short. Last week the goal I set was to either finish my latest game (currently called Rapid Match) or to add as many new features to it as possible. I decided to add new features to it making it a better game. The game is still designed to be played in a short time but the new features make it possible to get a higher score as well as making the game longer to play.

My goal for next week will be to finish Rapid Match and if possible publish the game as well. The game is intended to target the HTML5 platform using two new distribution channels I discovered (to test those distribution channels) but I also might publish a mobile version as well. At any rate the game will be free to play regardless of the platforms it is published on.

September 17, 2017

This past week the goal was to start a new game to use in testing two new distribution channels for HTML5 games I discovered. I got off to a slow start due to trying to figure out a short game that had Adventure/RPG elements to it. I thought of several games that had these elements in them but none of the games were short. Next I tried to convert to the HMTL5 platform an older game I already created and released but this was not successful because the game engine I used to create it with did not have a plug-in for each of the two distribution channels and it was too much work to create one myself. I finally decided to create a short casual game that has no Adventure/RPG elements in it. After I finally made this decision and decided what the central theme of the game would be I was stunned at how quickly I made most of the game. With only one real day of working on it the game is about 75% complete. I have tentatively named the game Rapid Match (this may change before the game is released) and it is a casual game designed to be played in a less then 10 minutes for those times when you are looking for something to spend a few minutes with.

It is very possible to expand Rapid Match into something bigger by adding more features (which will add to the average game play time) and if I do this my goal for next week will simply be to get as many features added as possible. If I do not expand it with new features my goal for next week will be to finish it and have it ready for publication.

September 10, 2017

This past week I finished and published Section 5 of GEM COLLECTOR which was more then my goal for this past week. I have also included a screen shot of one of the new levels in Section 5 of GEM COLLECTOR below at the bottom of this update.

Now it is time to go on to the next project. What will the next project be? It will probably be to experiment with two new outlets for publication of HTML5 games that I have discovered. This will probably entail creating a new HTML5 game to do this experiment with. I will try to make the game short but entertaining with some adventure/RPG elements if possible.

The goal for next week will be to simply start this game and make as much progress as possible.

Gem Collector Screenshot 4

September 3, 2017

Today will be another short update (because there is not much to report).

This past week I completed the first 12 levels of Section 5 of GEM COLLECTOR. That was the goal I set for this past week so that goal was accomplished.

The goal for next week will be to finish the remaining 12 levels of Section 5 of GEM COLLECTOR. Again, I will not be starting any new games until Section 5 of GEM COLLECTOR is published (which is currently planned for this month (September 2017)).

August 27, 2017

I am going to keep this update short.

This past week the main goal was to start creating Section 5 of GEM COLLECTOR. I succeeded at this goal creating the first four levels. It took awhile to get the size of the new maps figured out but after that it went quickly.

Next weeks main goal will be to continue creating Seciton 5 of GEM COLLECTOR and hopefully have at least 12 of the required 24 levels complete. I do not plan on starting any new games or experiments until after I have published Section 5 of GEM COLLECTOR.

August 20, 2017

Last week the only goal I set for myself was to continue looking for a good game engine that specialized in creating RPG and adventure games for the HTML5 and Android platforms. I achieved that goal by testing a game engine called the 001 GAME CREATOR. The result of the test for the HTML5 platform was disappointing because the 001 GAME CREATOR uses enscripten (which in turn uses WebGL) to export to HTML5 and does not have a canvas fallback for devices that are not hardware accelerated. This means that most older devices cannot run HTML5 content created with the 001 GAME CREATOR because they do not have hardware acceleration. I did add the test to the LAB so you can check it out for yourself (you can also click HERE to go straight to the test). The test consists of one map with two opponents to fight. I would highly recommend equipping yourself with the hammer before the fight or it will be a short fight (not in your favor). As a result of the test I will not use the 001 GAME CREATOR for HTML5 games until after it has developed for awhile.

Next week I think I will make the main goal be to start making Section 5 of GEM COLLECTOR. I will do this because I do not want to start any major new games that might delay Section 5 of GEM COLLECTOR from being released in September 2017.

August 13, 2017

The only goal I had for this week was to do a short game to test a game engine called RPG MAKER MV to see how good it was at porting games to the HTML5 platform. I succeeded at this goal but was very disappointed at the results of the test. It failed to run on every mobile device I tried it on continually giving a “Web API Not Supported” error message on every one of them. It did work on Windows 10 browsers though. As a result I will not be using RPG MAKER MV until this is fixed. I did upload the test to the LAB and you can try it for yourself by clicking HERE. I will continue looking for a better alternative.

And looking for a better alternative will be my goal for the next week (perhaps with another test added to the lab as a result). What I am looking for is a game engine that specializes in creating RPG type games for both the HTML5 and Android platforms.

August 6, 2017

Several years ago I made a decision to publish all future games for the HTML5 platform. When I started pursuing this goal I quickly discovered the tools needed to do this were not mature enough to allow me to achieve this goal so I put that goal on hold. While deciding which game to do next (which was last weeks goal) I discovered that the tools for creating HTML5 games have matured enough to seriously consider doing this. As a result the next game I complete will be a short test game with a game engine built specifically to create RPG games but that is also capable of porting games to the HTML5 platform. That game engine is RPG MAKER MV. Recently I created a short lab project testing it I have decided to expand that test project into a very small RPG that can be played in less then 30 minutes. This will allow me to give this game engine a much bigger test to see if I can use it for more HTML5 games in the future.

In addition to RPG MAKER MV I am also considering several other possible engines for creating HTML5 games. It is possible that I might target two primary platforms in the future (HTML5 and Android). This would require finding a game engine that can port to both of those platforms (which RPG MAKER MV can do).

I also want to create Section 5 of GEM COLLECTOR and release it in September 2017 (with Section 6 following in November 2017).

My current goal for next week will be to do as much work as possible on the expanded test using RPG MAKER MV.

July 30, 2017

The only goal I had for last week was to update GEM COLLECTOR in the app stores with Section 4 which added another 24 levels to the game. This goal was accomplished. I also raised the price of GEM COLLECTOR from $2.00 to $2.50 at the same time.

The goal for next week will be to start the next new game or to finish one of the older games that I have started but not finished. I have not decided which to do. I do know that all new games started will be either Adventure, RPG, First Person Shooter, Tactical Combat, Point and Click or other similar types of games.

That is all the news for this week so that makes a short update.

July 23, 2017

This past week the goal was to finish the last 8 remaining levels of GEM COLLECTOR. This goal was accomplished I also done the last remaining work needed before section 4 of GEM COLLECTOR would be fully completed and now GEM COLLECTOR is ready to be updated in the app stores. At the bottom you will find a screenshot of one of the levels in Section 4 (click on the image for a larger view).

The goal for next week will be to actually publish the update for GEM COLLECTOR in the app stores. Remember the price for GEM COLLECTOR will go from $2.00 to $2.50 when GEM COLLECTOR is updated with Section 4 in the app stores so if you have been waiting to purchase it now would be a good time before the new price goes into affect on tomorrow (July 24, 2017).

Gem Collector Screenshot 4

July 16, 2017

This past week the only goal I had was to get as many of the remaining 16 levels for Section 4 of GEM COLLECTOR completed as possible. I completed another 8 levels of the remaining 16 so I succeeded in this goal. I am liking the idea of releasing a game with a smaller number of levels and adding more levels to the game over time. I will probably do this (or some variation of this) for some (but maybe not all) future games as well. An example would be a first person shooter game that has one mission when originally released but would be updated with a new mission every month until the game had a total of 25 missions. The same idea could be done with an Adventure or RPG game as well.

The goal for next week will simply be to finish the remaining 8 levels for Section 4 of GEM COLLECTOR. Beyond this there is very little that remains to be done to actually update GEM COLLECTOR with Section 4.

July 9, 2017

This update will be short and to the point. This past week the only goal I had was to start creating levels for Section 4 of GEM COLLECTOR. I succeeded at this goal creating a total of 8 new levels (of the 24 needed levels) for Section 4 of GEM COLLECTOR. It looks like I will be able to update GEM COLLECTOR with Section 4 sometime this month (July 2017).

Next week the only goal I am setting is to get as many of the remaining 16 levels for Section 4 of GEM COLLECTOR completed as possible.

July 2, 2017

The only goal I set for this past week was to finish creating a short test game using GAMEGURU to see how large in size a finished small game would be using the new Easy Building Editor tool recently introduced into GAMEGURU. I accomplished this goal and discovered a small level with the equivalent of three reasonably sized buildings was over 185 MB in size even after the entire game was zipped into one file. This is still too large. So large in fact that I also decided not to upload the small game onto the website. Beyond this one goal I did not get anything accomplished game creation wise.

The only goal I will have this week is to start creating Section 4 of GEM COLLECTOR which needs a total of 24 levels created before it can be updated. Remember that when the update is published I will increase the price of GEM COLLECTOR from $2.00 to $2.50 so now would be a good time to purchase GEM COLLECTOR if you want it before the price goals up. Previous purchasers will get the update free of charge (as well as all free updates). I hope to get Section 4 of GEM COLLECTOR completed and published by the end of July 2017.

June 25, 2017

I will keep this update short. This past week the only goal I had was to finish a short game using GAMEGURU to test a new feature. I got about half the goal accomplished. Next week I will have the same goal I had last week and that is to finish this short game.

If I get anything else done in addition to that it will to be start creating levels for Section 4 of GEM COLLECTOR. Now it is back to work for me.

June 18, 2017

This past week achieved my first goal by starting my next game. Instead of using UNITY I want to do another short game to experiment with GameGuru to test out a new feature they have added to the game engine that allows a developer to create custom buildings instead of using stock buildings. I suspect this will allow me to make a game with GAMEGURU that will be a smaller size then what I have been able to make in the past. I also now have a way to eventually publish some GAMEGURU games on the Android platform which is another good thing. I have found GAMEGURU to be easy and quick to use so it should not take more then a week to finish this small game and I will post it in the lab section.

Finishing this small game will be my goal for next week.

On another note, I have decided to start creating Section 4 of GEM COLLECTOR so I can finish and publish it before the next scheduled update set for the game (which is currently set for September 2017). I would like to do an update to GEM COLLECTOR every two months instead of every three months until all six sections have been published.

June 11, 2017

The only goal I had for last week was to publish the update to GEM COLLECTOR. I succeeded in achieving that goal and GEM COLLECTOR now has three of the six planned sections released giving it a total of 72 levels. I also increased the price of GEM COLLECTOR from $1.50 to $2.00 in the process. The next scheduled update for GEM COLLECTOR is section 4 which is scheduled to be released in September 2017 at which point the price will be increased from $2.00 to $2.50. I might create and release Section 4 of GEM COLLECTOR before September 2017 ahead of schedule.

There are several other things going on that are non-game related that will cut into the time I have to make games. I have given a lot of thought to it and it looks like game making will become more of a hobby for me. I will still spend some time creating games but not as much time as I have devoted to it in the past. This means putting the Advanced Create Your Own Adventure style game on hold for the moment. For the next game I will probably use a tool I am familiar with from past usage (UNITY) to create the next game. This way the game can be created faster and with less work then normal. Starting this new game will be the one and only goal I will have next week.

June 4, 2017

The update this week will be short.

This past week I done a lot of research into finding a good game engine to create an advanced choose your own adventure style game. I did not find any engine that done what I wanted for the platforms I wanted it done on. As a result it looks like I am going to have to create that game from scratch if I want to do it. This was the first, and only, goal I set for myself last week and I am glad I achieved it. Beyond that I did not get a lot done game creation wise.

Since it is June my first goal for next week will be to update GEM COLLECTOR with Section 3 adding another 24 levels in the process. This will also cause the price for GEM COLLECTOR to increase from $1.50 to $2.00. Beyond that I do not have any other goals.

May 28, 2017

This past week I was planning on starting an advanced choose your own adventure type of game. I made the final decision to not re-invent the wheel. By this I mean that the biggest part of a new game is creating the game system which controls the game. The advanced choose your own adventure game is a point and click type of game and there are several point and click game engines already available. It would be better for me to choose one of these engines that has all the features I am looking for instead of creating one of my own. The place I am currently at is finding the right engine to use to create the advanced choose your own adventure game. Goal one for next week is to evaluate the available options for creating this type of game.

I believe there will not be a second goal due to the fact that I am still working on the none game project I started last week. It is close to half way completed and I hope one more week will be enough to finish it.

As a bonus I might start a regular Adventure game or an RPG next week.

May 21, 2017

This past week I completed the first goal set for last week which was to make the final changes to section 3 of GEM COLLECTOR. Section 3 of GEM COLLECTOR is now ready to be released but I have decided to wait until after June 1, 2017 to release it. This way it will give more people time to purchase the game before I raise the price on it when Section 3 is released.

The second goal was to decide on what my next game will be. I would like to create a solo adventure similar to the choose your own adventure game books but more complex then simply choosing which page you go to. The type of solo adventure game I am wanting to create is more like a point and click type of game with a full game engine built into it. This was the type of game AMULET RECOVERY was intended to be but over the process of creating AMULET RECOVERY I decided to go with an isometric view and AMULET RECOVERY was much more of an RPG then a choose your own adventure style game.

One extra thing I did accomplish this past week was to make a few changes to the CHARACTER CREATOR program I released some time back. The CHARACTER CREATOR was designed to create characters (including random characters) for a pen and paper RPG called LABYRINTH LORD. The main change was to make the CHARACTER CREATOR more user friendly for desktop users so I changed it to a landscape view. Below is a screenshot from the updated version.

Next week I hope to either start creating the choose your own adventure game or perhaps some other type of game. I also have a secondary none game project that I need to do so I will probably just set one goal for next week.

Character Creator Screenshot 3

May 14, 2017

There was only one goal for this week and that was to finish the final 12 levels of Section 3 of GEM COLLECTOR and not only was that goal accomplished but I also added some new features and fixed small bugs. The two main features added were randomly creating the player and gem items each time a level is started instead of having them created at the same place every time. This will increase the replay ability of GEM COLLECTOR by a tremendous amount making it a much better game. Section 3 is not scheduled to be released until June 2017 and since I only have a few minor things left to do it should be released on time. I have shown a screenshot of one of the levels at the end of this update.

The first goal for next week will be to make the final changes needed for Section 3 of GEM COLLECTOR to be released.

I need to give some serious thought to what new game to release next so I think the second goal will be to make the final decision on what the next new game to be released will be.

Gem Collector Screenshot 3

May 7, 2017

I will keep the update short this week.

Last week I only set one goal to accomplish which was to start creating Section 3 of GEM COLLECTOR. I successfully achieved that goal and created the first 12 levels of Section 3 for GEM COLLECTOR which is half of the needed levels. I am very happy with the progress made on that goal.

For next week the main goal will be to complete the final 12 levels of Section 3 for GEM COLLECTOR. I also may include a screenshot of one of the completed levels in next weeks update.

I think that will be the only goal I set for next week.

April 30, 2017

We are already on the last day of April and it seems like April went by in a hurry.

The first goal off last week was to either start a new game or do some work on an already started game. I started a new First Person Shooter using UNITY. I discovered the game kit I used needed smarter enemies so I will have to wait to finish it until the enemy AI has been improved. I also started a second game in GAME GURU due to the fact that GAME GURU is getting closer to being able to release games for the Android platform by being able to export levels to AppGameKit. GAME GURU still needs more work to be able to export to Android with one click but I hope this will happen in the not too distant future.

The second goal for last week was to get RPGMAKER MV to work using the Amazon Fire TV game pad and remote. The remote had built in functionality but I could not get the game pad to work. I have not given up on this though. One other thing I did discover was how to reduce the file size of a small RPGMAKER MV game from 329 MB to 79 MB which is a big improvement.

Next the main goal will be to start making levels for Section 3 of GEM COLLECTOR. I think this will be the only goal I have for next week so I can get a good start on Section 3.

April 23, 2017

The first goal I set for myself last week was to see if I could get the 001 GAME ENGINE to work with an Amazon Fire TV game pad and remote. I could get it to work with the remote but I could not get it to work with the game pad. I think the 001 GAME ENGINE still needs some more development before it is ready to do what I want to do with it. It will only get better with time.

My second goal was to create something with GAME GURU to test the Windows platform with. I decided it would be better to create something with a different game engine where I could deploy the same game to the Android platform and well as the Windows platform so I changed the second goal to looking for a better alternative. After some research I think my best alternative is to use UNITY. I have still not made my final choice but that is the way I am leaning now.

Now what goals should I set for next week. I think the first goal would be to either start a new game or to do some work on completing an already started game (I have several of these). As a second goal I want to test RPGMAKER MV to see if I can get it to work using the Amazon Fire TV game pad and remote. The only reason I did not use RPGMAKER MV earlier was because of the file size of the finished games. After doing some research I have learned that most games like I want to create have large file sizes and this is something I cannot avoid. I think I will leave myself with just those two goals.

Next month I will be starting development of Section 3 of GEM COLLECTOR.

April 16, 2017

This past week there was one goal I set to achieve and that was to check out a new game engine I discovered called SMILE GAME BUILDER. I accomplished this goal. I liked SMILE GAME BUILDER because it was easy to use and has a lot to offer. It should also get better with future expansions and updates but I have decided to hold off on buying it for now. The main reason is that it cannot produce games for Android or HTML5 and those are currently my two primary target markets. I will keep an eye on SMILE GAME BUILDER and might purchase it in the future.

Speaking of target markets I am discovering specialty engines like I plan on using in the future either target windows, Linux and consoles without being able to produce games for the Android platform or they create games for the Android platform that are very large in terms of file size. I am considering switching target platforms if I cannot find an alternative.

And speaking of alternatives my first goal for next week is to do a test with a game engine called 001 GAME ENGINE to see if I can get it to receive input from the Amazon Fire TV and Amazon Stick TV (both game pad and remote). I have experimented with the 001 GAME ENGINE in the past and liked what it had to offer but it has since started receiving regular updates so I decided to take another look.

I have also discovered that the update for GEM COLLECTOR has now gone live in the app stores. Before I start Section 3 of GEM COLLECTOR I would like to create a game to test the Windows platform so as a second goal for next week I will probably use GAME GURU to start a larger game then the lab games I created with it earlier this year. It will obviously be a first person shooter and it should not take long to create.

April 9, 2017

Last week the first goal I set for myself was to finish section 2 of GEM COLLECTOR. Not only did I finish section 2 I also made a few other minor changes and submitted it to the app stores. Section 3 of GEM COLLECTOR is now scheduled for July of 2017.

My second goal was to do some work on the experimental game for the new platform. I started this and quickly realized it is going to take some time to make this game so I decided to relegate this game to a background project. This means that I will work on it a little here and there as I have extra time while putting other projects first.

Speaking of other projects I found another game engine (called the SMILE GAME BUILDER) that I want to try out. This will be my first goal for next week. I do not think I will set a second goal for next week.

I will also leave you with one other thing this week. Below you will find a screen shot of one of the levels for section 2 of GEM COLLECTOR. It is not to scale but it will give you an idea of what section 2 looks like.

Gem Collector Screenshot 2

April 2, 2017

This past week turned out to be an excellent week as far as game creation is concerned.

The first goal I had last week was to create the first 10 levels of section 2 for GEM COLLECTOR. When all was said and done I completed the first 20 levels for section 2 which is twice the goal I originally set. Excellent progress was made on section 2 of GEM COLLECTOR.

The second goal was to do more promotion of AMULET RECOVERY. I also succeeded at this goal. I do not know how many new players the promotion will bring to AMULET RECOVERY but I am thankful for all the people I can get to play it.

I still need to create 4 more levels for GEM COLLECTOR as well as make a few small adjustments to the game. That is goal one for next week. Goal two will be working on the new experimental game to test the new platform. Because I have to write the entire game system for the experimental game it will be fairly large despite the fact that I am trying to make it a short game. There is a large amount of overhead that has to be created for this game.

March 26, 2017

I will keep the update for this week short. To start off I will inform you that I worked my day off at my full time job this past week so I put in between 50 to 55 hours at work. That will let you know why I achieved so few of my goals I set last week.

My first goal was to promote AMULET RECOVERY which I totally failed at. My second goal was to do some work on section two of GEM COLLECTOR which I done very little on. There was just no time for work on games this past week.

Next week I hope to create at least the first 10 levels of section 2 for GEM COLLECTOR. Due to how the deadline for creating and releasing section 2 for GEM COLLECTOR (May 2017) is approaching I will make this goal one. Goal two will be to promote AMULET RECOVERY. I will be happy if I get these two goals accomplished.

March 19, 2017

My first goal I set last week was to do more work on section two of GEM COLLECTOR. This goal was accomplished. The primary objective is to have each level in section two look very different then the levels in section one. I am getting very close to achieving this objective. I have also decided to create a new icon for GEM COLLECTOR because the old icon resembles match three games too much and I need an icon that resembles Adventures Games more.

My second goal was to complete a test with RPGMAKER MV. This goal was also accomplished. I discovered the final size of a short two room adventure was well over 300 MB for the HTML5 version which is too large for a short 2D game. I was also displeased with the fact that building games for the Android platform was not a simple single button press (which is what most of RPGMAKER MV competitors is) but instead involves using several third party command line tools. RPGMAKER MV has a lot of potential but it still needs more work.

My third goal was to start a simpler project to test a new platform. I also accomplished this goal. I am now to the point of adding the background to the game. After this it will be time to create the first interactive map for the game.

Awhile back I completed and published an HTML5 game called AMULET RECOVERY. I just recently discovered several ways of promoting this game The first goal for next week will be to promote AMULET RECOVERY. My second goal will be to do more work on section two of GEM COLLECTOR as well as getting it a different icon for it.

March 12, 2017

Last week I set two goals to accomplish. The first was to complete a short experiment using a game engine called RPGMAKER MV. I did not achieve this goal because I spent so much time on the second goal that I simply ran out of time. The second goal was to start section 2 of GEM COLLECTOR which I did achieve. I am off to a good start on getting section 2 of GEM COLLECTOR released in May 2017.

Previously I started a new game to test a new platform (market). The game consisted of five dungeons and three sets of ruins for the player to explore. I have decided that this is too large of a game to create use to test the new platform (market) so I have decided to create a smaller game with only one set of ruins for the player to explore. This will make creating the game much quicker and easier. To make some progress on this will be my third goal. My first goal will be to do more work on section 2 of GEM COLLECTOR and my second goal will be to finish the test using RPGMAKER MV.

March 5, 2017

This past week I had two goals. The first was to fix a bug in GEM COLLECTOR and get the update submitted to the app stores. This goal was accomplished. In addition to this goal there was a small update done on the GEM COLLECTOR web page because a new store started selling GEM COLLECTOR and I added it to the listing of app stores GEM COLLECTOR is available in.

The second goal was to do some work on another game. I did not get this goal accomplished.

Next week I want to finish a short experiment I started awhile back with a new game engine (RPGMAKER MV ) This will be a short adventure to see how easy the game engine is to use. A second goal will be to start Section 2 of GEM COLLECTOR which will have another 24 levels for the game. Section two is not due until May 2017 but I want to get started early so I will have the section finished in time.

February 26, 2017

My primary goal last week was to release GEM COLLECTOR in the app stores. That goal was accomplished. I also created a new entry for it in the ADVENTURE GAMES part of this web site. After submitting it and having it approved a bug was found so they game will be updated soon.

A secondary goal was to either do a third test on GAME GURU or start another game which I also succeeded at doing. I started what I am calling a prize game where the player is awarded a small prize if they beat the game. The game is intended to be an HTML5 game which is to be inserted as advertising on various web pages. This concept needs some more thought before I proceed with it but it is an interesting idea.

Next week the first goal will be to fix the bug in GEM COLLECTOR and update it in the app stores. As a secondary goal I also want to do some kind of work on another game. Either the prize game (if I get the concept worked out) or something else.

February 19, 2017

There was only goal that I set for myself to accomplish this past week and that was to finish Gem Collector. I succeeded in accomplishing that goal and Gem Collector makes the third game I have finished this year . I previously decided to divide Gem Collector into 6 sections with 24 levels per section. After the first section was completed I would launch the game and add additional sections (with each new section containing 24 new levels) in the future as they were completed. I have also decided to try a new pricing strategy which is to offer Gem Collector as a cheap paid app ($1.00) when it is first released and then increase the price each time a new section is added to the game. This way people who purchase the game early will get a better deal then those waiting until later because the game will automatically update itself each time a new section is added. Section 2 of Gem Collector is currently scheduled to be released in May 2017. I have included a screenshot of Gem Collector at the end of this post but the screenshot is not to scale.

My first goal next week will be to release Gem Collector in the app stores. As a second goal I am considering trying a third experiment with GAME GURU to try out the new build-in building creator to see if I can make a game much smaller in file size then the previous two GAME GURU experiments. As the second goal I am also considering doing another battle game or experiment with several other game engines. I guess you could say the second goal will be to start either another experiment or game.

Below is a screenshot from LINK.

Gem Collector Screenshot 1

February 12, 2017

I had two goals this week. The first was to do another short experiment using GAME GURU to see if I could make a smaller sized game. I created a game called ESCAPE FROM THE PLATEAU where the object of the game is obviously to escape from a plateau. I restricted myself to one type of building, one type of tree, one type of bush, five different types of opponents and several types of weapons and ammo and the final file size was still 196 MB. The game is basically composed of several connected plateaus surrounded by water filled canyons with the player moving on the top of the plateaus looking for a way out. I was not the happiest with the finished game because you can see your opponents across the water filled canyons which is something I did not want to happen. While you can see your opponents they can also see you which results in you having to move fast and plan your attacks carefully and quickly to avoid being killed. I might do a third experiment with this game engine in the near future now that they have added a building maker to the it but that experiment will not be during this next week. While this is my second game completed this year I will not be releasing it in the stores and have instead placed it in the LAB section.

My second goal was to get Gem Collector completed and ready for publication. While I made a lot of progress removing newly discovered bugs, adding new game play elements (like armor) and finishing other parts of the game it is still not finished. Gem Collector is turning into a much larger game then originally planned.

I think I will only have one goal for next week and that will be to finish Gem Collector.

February 5, 2017

This past week I completed an experiment testing a game engine (called GAME GURU) I have been looking at for awhile. The experiment resulted in a game being created called CANYON OF DEATH and can be downloaded from the LAB or by clicking on its name in this post. CANYON OF DEATH is a simple first person shooter where the goal is to simply fight your way to the end of the canyon. I was impressed with how easy and quick it was to create a game using GAME GURU. I was not pleased with the final size of the exported game (220 MB) but I used several different trees, bushes, buildings and opponents in the game (all of which increased the size of the game). I think I will do another experiment next week and restrict myself to only two types of trees, two types of bushes and one type of building and see how that decreases the game size. I was also displeased with the fact that it only runs on the Windows platform. I hope more platforms will be added in the near future because that is one major weakness that needs to be overcome. While I will not submit the game to any of the app or game stores this experiment did result in a complete game being created so I guess it counts as my first game released during 2017. Overall GAME GURU has a lot of potential but still has room for more development. Fortunately GAME GURU is continuing to be developed so it has a bright future.

This past week testing GAME GURU was not the only objective that was achieved. I also fixed the major bug with the movement system in Gem Collector as well as increasing the game play by making several small changes to the game. I also added another weapon for the player to use. Gem Collector is now not far from being completed.

Next week I will have two main goals. The first will be to do a second experiment with GAME GURU and the second will be to finally finish Gem Collector.

January 29, 2017

I am going to keep the update for this week short. Last week I modified Gem Collector so it now works on Game Pads as well as with the Remote on the Fire TV. This turned out to be a much larger job then I planned on and as a result I only had time to do a few more minor modifications to Gem Collector in addition to adding Game Pad control. I did not even get to do the experiment with GAME GURU I was hoping to do nor did I get to do any work on Forbidding Dungeons.

Next week I am going to try to do more work on Forbidding Dungeons, Gem Collector and finally get to do the experiment with GAME GURU.

January 22, 2017

This past week I actually done a good amount of work on Gem Collector. I managed to make it fully compatible with the Amazon Fire TV using the Remote for input. I still need to test it on the Amazon Fire TV using a game pad but I do not think adding that extra functionality to it will be that hard. I still have one more major thing to do (fix the movement system) as well as several smaller things to do to finish Gem Collector.

This past week I also done some more work on another game I have named Forbidding Dungeons. It is designed for the new platform I am experimenting with. I created an area map that has a selection of dungeons and ruins that need to be explored for the player to choose from when playing the game. Due to the fact that there are ruins to explore in addition to dungeons I might rename this game something else. You can see a screen shot of the area map below.

Forbidding Dungeons Area Map

This next week I plan on continuing my development of Forbidding Dungeons and I am also hoping to do some more work on Gem Collector as well. I might also do a short experiment with a new game engine (GAME GURU) that I have been watching for awhile. I am mainly interested in seeing how easy it would be to create a first person shooter with it but the problem is that it currently only creates games for the windows platform but I have been hoping that it would eventually be expanded to create games the Android platform as well.

January 15, 2017

This past week I done some more work on a previous game I started (called Gem Collector). I completed creating a save system that will keep track of when levels are completed. There are two big things and several smaller things that need to be completed before Gem Collector is finished. The two big things are firstly to rework the entire movement system to remove a bug and secondly to make the game run on a TV.

I also took a long look at what it takes to create games for the new platform and discovered that it is not an easy task to create games for. I acquired the needed tools and started a small game for it but this game is something that will take some time (mainly because I am having to learn how to use the new tools) and thus I have relegated it to a secondary goal to work on as time allows. The progress I have made on it thus far is to create the cover, a background and provide a range of characters (a warrior, sneak, archer and normal regular human) for the player to choose from when playing the game.

I have continued evaluating third party game engines. I have decided to choose one (001 GAME CREATOR) and create a very small game to see if I can use it to create EYE OF THE BEHOLDER types of games).

Next week I hope to do at least a little work on Gem Collector as well as continue work on the game for the new platform. The DLC for 001 GAME CREATOR which allows me to create games similar to EYE OF THE BEHOLDER is due out soon so I might spend some time on that as well.

January 8, 2017

First off to make an extension to my plans for 2017 (posted last week). I need to modify it to reflect my plans for partially finished games I currently have been working on. I have spent too much time developing a lot of games that are partially finished to abandon them now. As a result I plan on finishing all partially finished games I currently have (I would guess there are around six of them) but it will take longer to finish one of them then it would take to create a new game using the new engines I am looking at. Due to that fact finishing partially finished games is a secondary goal but I would like to finish at least two during 2017.

I have been looking at several different game engines (or engine + template solutions) that will help me build the type of games I want (RPG and Adventure games) more quickly. The two I am most interest in (MYRPG MASTER and the UNITY GAME ENGINE with the RPG All-In-One kit) need some more development before they are fully ready to produce the games I want for the platforms I want. I have also looked at two other engines (RPG MAKER MV and 001 GAME CREATOR) both of which are specialty engines which offer a way to create 2D (instead of 3D) RPG and Adventure games. 001 GAME CREATOR" looks especially promising for 2D games because they are about to introduce the ability to create games similar to EYE OF THE BEHOLDER in an update scheduled to be released in January 2017. A fifth possibility is the UNREAL ENGINE with the RPG Engine Toolkit which has excellent graphics but a bigger learning curve then the rest.

To further complicate matters I have discovered a new platform that has no (or very few) RPG and Adventure games on it. Due to the lack of competition I may go in this direction first.

My current plans are to take a serious look at how easy it is to build a game for the new platform as well as to continue evaluating the possible engines.

January 1, 2017

To start things off I wish everyone a happy new year. I hope 2017 is better for everyone then 2016 was no matter how good 2016 was.

Last week I set two goals. The first was to add a save system to the latest game I was working on (Gem Collector) and the second was to prepare a special year in review post looking back at 2016 with the following update looking ahead to 2017. After positing the update for last week I decided to drop the first goal and to expand the second to include my plans for 2017. As a result the save game system for Gem Collector was not created but this weeks update not only reviews 2016 but also looks forward to what 2017 has in store.

First up to review 2016. In 2016 I finished a total of 6 new games as well as expand one of my older games by publishing it on an extra platform. This was great progress compared to some of my earlier years and I was happy with it. I also noticed that many of my new games were more complex then my older games which also made me happy. Where I failed in 2016 was finding ways to get more people to play my games. Marketing has not been my strength in the past and that continued through 2016. One area that was a partial success in 2016 was to experiment with some new income mechanisms in my games. While I did experiment in this area I only had partial success implementing it.

Now for my plans for 2017. Effective January 1, 2017 I am launching a new project (which is related to music and has nothing to do with games) that will require a good deal of my time. Since I started making games years ago I have been unable to generate enough income from my games to live on so game making has been a hobby for me. An expensive hobby not only in terms of money but also in terms of time spent doing it. With the new project being launched I no longer have the time to spend on creating games that I have had in the past. As a result of this I am going to scale back on my game making but not entirely quit making games. I have decided to choose one (or two) specialty game engines (or a general multi-purpose game engine with a specialty template) to create my future games with. It will be a game engine that specializes in creating RPG and Adventure games. This will eventually reduce the time needed to create games so that I will not have to stop making games completely. I have also decided to release all future games as paid games. Why? First because it takes a massive number of game plays to produce any significant income with free add supported games. Second add blockers are starting to reduce the income from free add supported games. And thirdly (and most importantly) when looking back through my records I have discovered that I have made more then ten times as much money on paid games then on free add supported games (including games with rewarded videos). So those are my plans going into 2017.