September 19, 2018

Becaue I do not currently have enough time to finish any more digital games (because I work a 50+ hour a week job) I was planning on closing down this website. After taking a look at the number of visitors that come to it on a regular basis and seeing how many times the online games this site contains are still being played I have decided to renew the domain name and leave this site up for at least another year.

I have decided that when I start creating new digital games in the future I will only create first person shooters and games with Role Playing aspects in them. As a result I will start an entirely new website and use it to publish the new games. The new website will be under a different name to distinguish my movement in a new direction. No idea how soon the new website will be published except that it will most likely be in the distant future.

May 19, 2018

Several weeks ago I mentioned that I had a new major project that I was needing to do. At the time it looked like I was unable to do it and thus I put it on the backburner working on it as time allowed. I have recently found I can do something similar to what I was originally wanting to do and as a result more of my time will be dedicated to it. With the other non-game projects I have going on that leaves me with two options for creating games.

The first option is to continue making games with what little time I have available. If I follow this option development will be very slow and I will be lucky to release one small game per year. That is not desirable.

The second option is to put computer game creation on hold until later when I will have more time to devote to it (which looks like retirement in three to seven years). Once I get more time available then I will start back to making more computer games. In my opinion this option is better.

As a result this will probably be the last update to this website and I will let this domain expire without renewing it. I will continue to provide support for released games through the email listed below. If I ever stop offering support for my released games I will totally remove all my games from all app stores and websites. I have enjoyed making games and I do look forward to being able to continue making computer games at some point in the future.

And a big thank you to everyone who has every played any of my games. I hope you enjoyed playing them as much as I enjoyed making them.

May 6, 2018

This past week I created about half of a small dungeon for the new First Person Shooter (FPS) I am experimenting with. In addition to this I also updated the game engine I am using to make the FPS with (UNITY) to the latest version.

To be honest that is about all I had time to do this past week. The newest pen and paper RPG project is taking up a lot of time (as well as other non-game projects) so it looks like I was correct last week when I said that making computer games would probably be more of a hobby for me instead of a business from now on.

Next week I am simply hopping to finish the rest of the level I started this week on the FPS.

April 29, 2018

Last week I was considering if I should release the new First Person Shooter (FPS) as a series of stand alone games or as one big game adding missions later. After further consideration I have decided to see how easy it is to release the FPS as one big game and adding missions later. If this turns out to be too hard then I will release it as a series of short games. I have just about decided to create the FPS as a game fully located in a dungeon. I may change my mind on this later but for now that is what I am planning.

While finishing one major non-game project I am also starting another new major project. This new project is a product for a pen and paper Role Playing Game and if all goes well it may turn into a series of projects. This new project guarantees that this website and the digital games that I am creating will turn into more of a hobby (at least until the new project is finished). As a result my next goal here is to create another small level for the FPS so I can start testing how hard it will be to add new levels to it later.

April 15, 2018

I thought I would give a quick update on progress thus far.

I have created most of a small dungeon for a very short game (you can see a screenshot below). The dungeon has a total of eleven rooms in it (and many connecting corridors) and I could make a short game out of it right now. It was created to be used with a first person shooter (PFS) and if you look closely at the bottom of the torch you can see the crosshairs for aiming the weapon. Remember the dungeon still needs to be modified for lighting and needs small details added (the screenshot below is not the final version of the game).

I am debating what type of a game to turn the FPS game into. I am considering a series of short non-connected missions with each mission designed to be completed in less then an hour. More missions would be added over time. The idea is to provide players with a series of short games they could play for a short burst of entertainment. Eventually players could combine several of the missions together for a longer game if wanted.

As an alternative I could release each mission as a short standalone micro-game with further missions being additional short standalone micro-games in the future. The series would have a common name or identification to help people understand that all the games are connected. Either way I plan on making this series of games available for free.

Screenshot of new First Person Shooter in progress

April 8, 2018

Welcome to the first update in April 2018.

As can be expected from the last update the last part of March and the first part of April was mostly spent working on non-game projects. The good news is that one of the non-game projects is getting close to being completed. I still have a few more things to do but I hope to have it mostly finished within the next week. There are other non-game projects which still need to be done but at least I am making some progress.

As far as game development is concerned I have been thinking a lot about what I done for GEM COLLECTOR (specifically where I released the game after creating the first section and then updated the game later after more sections were created). I am considering using a similar technique on some future games. More specifically I would like to create a game that is composed of single missions. Basically I would release the game once the first mission was created and then add extra missions as they were created in the future (similar to how DLC is handed on STEAM). If I go this route or not will depend entirely on how complicated it is to do this.

Other then that all the game development I done was focused on the short FPS game (this game would be a prime candidate for the above mentioned missions expansions.

March 18, 2018

There are currently two full time non-game projects going now (and there might be a third non-game full time project going before long). As a result of me doing these non-game projects I did not get any work done on game creation this past week.

Due to the fact that game creation is a hobby for me I cannot afford to pursue it at the expense of these other non-game projects (which pay money). As a result I am going to switch to monthly game development updates until advised otherwise. I will also have to scale back on my game work until I get caught up (or finished) with these other non-game projects. That means the next update will be in two weeks.

What little game development work I will have time for will probably be split between My Cabin in the Woods, Par 5 Mini-Golf 2 and a small mission focused First Person Shooter.

March 11, 2018

To be honest I do not have much to report this week. I done some more balancing on the opponents (monsters) in My Cabin in the Woods and replaced one of the screen shots for GEM COLLECTOR 2. I did not get much done because I started another non-game project but I expect this new non-game project to be finished by the end of March (2018).

Until the non-game project is finished I will split my game creation time between My Cabin in the Woods, Par 5 Mini-Golf 2 and the First Person Shooter game I am wanting to create.

March 4, 2018

This past week I had two goals. The first was to complete and release GEM COLLECTOR 2. I succeeded in accomplishing that goal. You can see a screenshot below. I also expanded this website to include a description of GEM COLLECTOR 2. I am currently running a sale on GEM COLLECTOR 2 offering it at 25% off. This is the only sale I currently plan on ever running for GEM COLLECTOR 2 (if the sale is a massive success I might change these plans though).

The second goal was to add some items (namely weapons and armor) to My Cabin in the Woods. I also succeeded in that as well. My Cabin in the Woods still needs a lot more testing before it is released but there are also a lot of things to add to it (such as traps, doors (with matching keys), more treasure items, quests, etc…) before I can truly start testing it. This game is turning out to be bigger then I originally though it would.

Next week my goal is to do more work on My Cabin in the Woods (and maybe even decide on a new name for it). I am also wanting to do some work on Par 5 Mini-Golf 2 as well (right now this game needs new levels created for it). I also have an idea for a short First Person Shooter (FPS) game. I have always wanted to create a FPS so I hope to take a close look at this as well.

Screenshot of Gem Collector 2

February 25, 2018

This past week excellent work was made on all goals set last week.

The first goal was to complete the inventory system for Gem Collector 2. That goal was accomplished. Now the instead of dropping an old item when a player picks up a new item the player will store items picked up in the inventory. The player can then use the up and down controls on the right to change the item currently equipped.

The second goal was to balance the opponents in My Cabin in the Woods. This goal was completed and all opponents are balanced to make a challenging game without making the game too hard.

Goal three was to complete all 18 levels of Section 3 in Gem Collector 2. Not only was that goal accomplished but all 18 levels of Section 4 in Gem Collector 2 were also completed. Upon further consideration I also decided to not add traps to Gem Collector 2. The reason for this was because the only traps that the player could use would be to either hurt (or destroy) monsters or to catch monsters (preventing them from moving). Both of these features were already available in Gem Collector 2. Adding traps to hurt the player would make the game too hard for the player to finish (it is already hard enough now). This basically means that Gem Collector 2 is almost finished.

Next week my first goal will be to finish and release Gem Collector 2. The second goal will be to add some items (namely weapons and armor) to My Cabin in the Woods.

February 18, 2018

This past week I completed all the levels for Section 2 of Gem Collector 2 which resulted in 18 new levels created. I also completed about half of the new inventory system for Gem Collector 2. I am also considering what type of traps to add to Gem Collector 2. Because Gem Collector 2 has all the opponents, rooms, goal and items displayed when each level starts it would be hard to conceal traps. I already have bombs that can be placed to destroy opponents and webs that can placed to catch opponents so there is no need to create traps that do these. I will have to give traps some more thought about what they need to do and how they can be implemented.

I did not get to balance the opponents in My Cabin in the Woods this past week which was understandable considering how much I accomplished on Gem Collector 2.

I am going to set 3 goals for next week. First is to complete the inventory system for Gem Collector 2. Second will be to balance the opponents in My Cabin in the Woods. Third will be to complete the 18 levels needed for Section 3 of Gem Collector 2.

February 11, 2018

Last week was a productive week. I created the first 18 levels of Gem Collector 2. This completes all the levels needed for section 1 and since there are a total of 4 sections in Gem Collector 2 that means 25% of all the levels are completed. I have not created any of the new traps or started on the inventory system for Gem Collector 2 but I do not think these will take too long.

I also done enough work on My Cabin in the Woods to realize the opponents are not balanced enough. Since this is my first time working with this game engine it will take a little more time to get it right.

It is actually looking like Gem Collector 2 will be finished and released before My Cabin in the Woods. As a result next week it would be nice if I could create all the levels for section 2 (18 total) of Gem Collector 2 and get some work done on the traps or inventory system. Beyond this if I can get any work done on balancing the opponents in My Cabin in the Woods that would be great. I still need to think of another name for My Cabin in the Woods as well.

February 4, 2018

This past week two big things happened.

First, I got the needed information to continue working on the entities (opponents, items, etc…) for My Cabin in the Woods. As a result I created a total of ten different opponents for the player to face in the game. I am now in the process of making sure these opponents are balanced enough to be a good challenge for the player.

Second, I also started Gem Collector 2. Great progress was made (it is easier and quicker to create a sequel to a game then it is to create a new game). I have made a few decisions about Gem Collector 2. For one thing the length of the game will be cut in half (instead of having 6 sections with 24 levels each for a total of 144 levels there will be 72 total levels split evenly between 4 sections (with each section having 18 levels). I will also develop the entire game before releasing it instead of developing one section at a time and updating the game over time. I will also set the price of Gem Collector 2 to $2.00 which is half of the price of Gem Collector after all sections were completed. I have also decided to add traps and a simple inventory system to Gem Collector 2 (there might be a few more features added in addition to these).

Next week I hope to finish balancing the opponents for My Cabin in the Woods and finish some of the new features for Gem Collector 2.

January 28, 2018

This past week was very frustrating. I had wanted to make a lot of progress adding entities (items, opponents, etc… ) to My Cabin in the Woods game but I needed some more information from the developer of the tool I am using to create My Cabin in the Woods with. I posted a question to get this in the forums and then sent a private email to the developer but I did not get a response from them. I need the information to balance the game (not make it too hard or too easy).

I done a little more work on Par 5 Mini-Golf 2 but did not make much progress there either. The program I am using to create the courses is not working correctly. I have brought it to the attention of the developer but thus far nothing has been done by them to fix the problem.

Not sure what I will do next week. If I get the information needed to create the entities for My Cabin in the Woods I will continue with that. Alternately if the problems get fixed so I can continue with Par 5 Mini-Golf 2 I will continue with that. If none of these two things happen I will pick another game (or project) and work on that.

January 21, 2018

This past week I finished the final five maps (levels) of My Cabin in the Woods (I still do not have a new name for it). The levels were two outdoor levels and three dungeon levels. That completes phase one in the development of My Cabin in the Woods . The second phase will be to create the entities (items, opponents, traps, treasures, etc…) and phase three will be to actually stock the maps with the entities. Since I am using a new game engine for My Cabin in the Woods (Smile Game Builder located at http://store.steampowered.com/app/483950/SMILE_GAME_BUILDER/) it might take me awhile to get the balance of power correct (to not make the game too hard or too easy). My Cabin in the Woods is defiantly turning out to be a bigger game then originally expected.

Next week will obviously be spent on creating entities for My Cabin in the Woods. I do not know if I will get all the entities created or not but I will try.

January 14, 2018

This past week I spend a good deal of time working on My Cabin in the Woods. I completed a total of four outdoor maps, the other half of ruins previous started (and added another level of ruins to it for a total of three levels), one interior of a house, one small standalone island and two more dungeons. That is a total of ten new levels created this past week which leaves a total of two outdoor maps and at least three sub-maps which still need to be completed (for a total of five total levels still to go). Remember all I have been doing when I create a level is to create the environment (trees, mountains, etc…) Basically everything except for traps, monsters and items (these will be added later).

I also spent some time working on Par 5 Mini-Golf 2. I tried an experiment to help me create the levels quicker and easier but the experiment did not work.

Next week the plan is to continue with My Cabin in the Woods (I still need to get a new name for it). It would be nice if I could finish the final five levels.

January 7, 2018

This past week I choose My Cabin in the Woods as the game I was going to concentrate on until it was finished. First off I will change the name of the game before I release it to something else. I will do this because the lab version of this was created with a totally different game engine and has a totally different look and feel to it.

My Cabin in the Woods is going to have a total of nine exterior maps (levels) and eight of the nine levels (excluding the starting level) will have at least one dungeon or ruin located in them. As of today I have completed three outdoor levels, one dungeon and half a set of ruins (which will compose two levels). When I say completed it means I have done everything except add monsters, traps and items to the levels (I am not sure if I will save these for last or add them before all maps are finished). That is excellent progress for one week.

Next week I am on vacation so I plan on making more progress on My Cabin in the Woods (and perhaps decide on a new name for it as well).