OLD NEWS 2024

May 5, 2024

I am currently busy on several different fronts.

The first front is changing careers. I have always wanted to do penetration testing for a full time job but never got a chance to so. I have been improving my penetration skills in preperation to enter that area as a second career after I retire early from my first career.

The second front is to start running table top Role Playing Games again. I have over 25 years experience in this area but I had to put it on hold when I entered my first career (the hours required for my first career did not leave enough time to pursue gaming). I have been working on my own RPG for awhile and hope to start playtesting it in the near future. In addition to my RPG I have also considered running a few RPGs created by others. Either way I am looking forward to starting this area back up after I retire from my first career.

The third front is creating digital games that would appear on this website and get published in various app stores. The first two fronts have taken up so much of my time that I have made very little progress on the third front recently. I am goint to see what I can do to alter this but until I finish changing careers to something that I do not work 50+ hours a week it is going to be hard to come up with the needed time do work on the third front. I am still determined to get some work done on the third front.

March 31, 2024

At this point it is looking more promising that I will be able to retire from my current job on August 1, 2024. I might have to get a part time job for insurance but if so that will leave me more time to work on games.

At some point I will probably create a totally new website for my digital games. I will keep this website up so you can read the total history showing what I have done including showing my previous games even though I have retired many of them.

It has been hard to resist the temptation to create a short quick game but I still think this is the best decision because it will help me retire from my full time job quicker which will free up more time in the future to create new games.

February 19, 2024

For the time being I have changed to monthly updates instead of weekly uplates until I can hopefully retire on August 1 of this year. It is still not guaranteed that I will be able to retire at that time (there are too many external factors) but I am still hoping to.

Until then I have temporarily halted all new game development so I can focus on making sure I can retire then. It is very tempting to do a small game before then but I need all the time I can get to develope external income streams to help me retire.

I have been considering creating a new website under a totally different name but no final decisions have been made in that area yet.

Jaunuary 21, 2024

Wonderful news this week. While the wonderful news is not directly about my next game I am working on or game creation in general it will have a big impact on my future game creation. The big news is that it looks like I will be retiring from my current full time job on August 1, 2024.

This will free up a lot of time to dedicate on future game creation.

The only bad drawback is that from now until I retire on August 1, 2024 I will have to spend a great deal of time setting things up so I can retire. This will mainly involve developing a passive income stream that will start before I retire and continue after I retire so I will not take a big reduction in my income after I retire.

The only wise decision is to pause game developement now until after I retire so I can spend the time needed to set up the needed income stream to make retirement possible. While I do not like pausing game developement in the long run that is the best decision.

Jaunuary 7, 2024

This past week I started working on a simple inventory system for the game I started at the end of last year. For ease of referance I am going to call that the adventure template for the time being so it will not be confused with anything else. I think the first full game I create from the adventure template will not need a full inventory system because I intend to limit the total number of items the player can carry.

I also just found out there is a game jam which I intend to enter starting January 19 for the The Sandbox. I have entered several of these in the past so I am familiar with the game engine and the game jam is limited to a short time span. I plan on providing a link to my finished entry for this jam so everyone can play it but you will need to sign up for a FREE account at The Sandbox to try it.

Until that game jam starts I intend to slowly work on the adventure template and possibly experiment with another tool or two to see how well they work.